Recent Art

Curriculum Vitae

Virtual Photography

I call these works ‘virtual photography’ as they are 2D very high resolution digital images (in 4K UHD and 8K UHD-2) utilizing the game design environment Unreal Engine. Through this work I am pursuing a wide range of aesthetic interests, including the reimagining of photographic practices within virtual environments. I am also working with the new forms of mimesis and semiotic indexicality involved when manipulating virtual objects that are textured with ultra high resolution scans of real objects and environments. Thematically I am exploring a very wide range of human dimensions through narrative, psychological and philosophical ideas unique to each image or image set (as some of the works are diptychs and triptychs). I am also producing various forms of abstraction, which have historical connections to more experimental photographic practices such as photo-sculptures and light box constructions. What we generally call ‘game engines’ might be better understood as ‘reality engines’ given their immense power to simulate many aspects of the world. Through lighting and shading effects, textures of materials, the physics of movement, photogrammetry and related technologies, these reality engines extend the traditional vocabularies of both representation and abstraction.

Exhibitions, Streaming & Publications:

Vogue II show, Boomer Gallery (July 2021) London, UK
Art Hole contemporary art magazine, issue #14 (July 2021), UK
ArtMagazineium, art and culture magazine (online and print), July 2021
Loupe Art visual art streaming platform

VJ Loops

VJ loops are a new silent cinema, which like the old silent cinema, isn’t really silent. VJ loops are an intriguing media type because they allow for an infinite stylistic and thematic palette (because their content can be anything),while their short durations impose strict constraints for exploring a moving image idea within a very finite timeline. In producing many dozens of them, I have found that usually the sonic or musical component is not foregrounded in my production practices. VJ loops are often visually interesting in themselves, and not necessarily in need of an added acoustic component. Like the loops, the audio aspect can be anything (i.e. any music or sound can be paired with them, as determined by the VJ artist). In short, they work well independently as general video looping media in any spatial context and at scale.

Exhibitions, Streaming & Publications:

Art Karlsruhe: International Fair for Classic and Contemporary Art. Berlin, Germany (Sept 2021). Curators: Your Art Beat e.V. in collaboration with the Computer Game Museum (Computerspielemuseum). Works exhibited: VJ loops from my Figurative Collection.
Loupe Art visual art streaming platform

Video Rhythmology

The Video Rhythmologies combine digital video stills into large scale canvases in the manner of the photographic typologies (visual classification systems of composition) pioneered by artists such as August Sander, Bernd and Hilla Becher, and Ed Ruscha. Computational media techniques, such as video synthesis and post-processing methods, are utilized to create complex spatial tapestries. The source video of the first works in the series are drawn from my collections of vj loops. An additional interest with these works is that, since they are produced at 16K and 32K resolution, they can make for very large scale wall-hung prints. Typically digital art is too low a resolution to be made into fine art prints. With this series, I am exploring the possibilities of experimental video for large scale print art.

Exhibitions, Streaming & Publications:

Loupe Art visual art streaming platform

Earlier Works

Interactive Art

Cursor Caressor Eraser
Artist Team: self + Andres Wanner & Melanie Cassidy
This work is featured in Reframing Photography (Routledge) 

click on image below to view documentation video:

CURSOR CARESSOR ERASER is an interactive installation and net artwork contemplating the erotic image and themes of sensuality in time. Caressing gestures of the interactors produce erasures of digital photographic imagery, resulting in visual palimpsests.

Exhibitions:

Biel/Bienne Festival of Photography Switzerland
Pixilerations v.8 Providence RI, USA
Nude, Lexington Art League (USA)
MONA (Museum of New Art, Detroit), New Media, Sex, and Culture in the 21st Century
23rd Festival Les Instants Video
IDEAS #10 Art and Digital Narrative IDMAA Conference, Emily Carr University, Vancouver, BC
Web Biennial, Istanbul Contemporary Art Museum
Buffalo Infringement Festival New York
SIGGRAPH Art Gallery
Artech 5th International Conference of Digital Arts
Re-New Digital Arts Festival

Meridiend is a work of internet art combining literary writing and digital photography to explore the interstices between writing and the real places that served as a point of contact for these texts. Neither word nor image “explain” or “caption” the other, but rather viewing and reading relies on the memory of each, as texts and images are not viewable simultaneously. Once the image has been replaced by its accompanying text, it cannot be easily gotten back to unless an effort has been made by the viewer-reader-interactor to keep track of their moves.

Exhibitions:

Anomalous Press #2
Buffalo Infringement Festival New York
23rd Festival Les Instants Video
Artech: Envisioning Digital Spaces Portugal (Installation Award)
Fake Web Festival Mistake, Falsity & Misunderstanding, Web Art Center
FONLAD Digital Arts Festival
00130gallery (work #29, Sites 2) Helsinki
ESPACIO ENTER international digital arts symposium and exhibition
Spring Gun Press

Stepping on the Light explores two extremes of video display scales, that of pocket video and large scale projection. The protagonist of this video is modeled on the notion of an avatar in a virtual space, only this avatar is wandering ‘real space’ (downtown Chicago) in a semi-virtual environment (video footage). The approach of the protagonist in Stepping on the Light is to highlight the embodied and pleasurable aspects of navigation. The noise in the imagery, an effect of the technology of portable image capture, is reproduced in the soundtrack, which marries noise and video game soundscapes.

Exhibitions:

60x60 / Congress FoFA Gallery, Concordia University, Montreal
23rd Festival Les Instants Video
Buffalo Infringement Festival New York
Intermedia Festival
Artech Envisioning Digital Spaces Portugal
Stuttgart 23rd Filmwinter
Beauty, Horror, Silence 12 Nights of Electronic Music and Art Miami FL
Parsons Journal for Information Mapping vol. 1(3)
Electroacoustic Juke Joint
Unknown Artist Virtual Museum FONLAD#5: Byte Scrapers
Cafe for Contemporary Art North Vancouver

Photography

Light Intervals | Time-Based Gestural Night Photography

iBook photography monograph of a series shown at Design Shanghai 2013 Power Station of Art and InLight Richmond

On the Road

Flypaper

Windowing

Video

Interworld: This work is featured in the book Infinite Instances: Studies & Images of Time.

The flux of experience is typically characterized by artists and thinkers as an undifferentiated continuum of sensuous particulars, haphazard, unorganized, a ‘raw stuff’ to be ordered and structured by our sense organs and the cognitive structures of the mind. This video work of visual flux seeks to counter the traditional notion of flux. It is based on a phenomenological investigation in which flux is explored, not as a random sequence of unstructured percepts, but rather as a concatenation of rhythms. This work is composed of very brief fragments of overlapping visual pulses- each pulse being a momentary articulation of the body.

Exhibitions:

Art Currents Institute New York
IDEAS 09 Arts at the Digital Edge
Kinsey Institute Juried Art Show
Archetime Cross-Disciplinary Conference and Exhibition
Fresh- ABSTRACTIONS Bangkok
ElectromediaWorks, Athens, Greece
Mediatonic 3 Uncensored

Video Sonification


This study takes as its starting material a photograph of window blinds. Every video image is a potential sonograph, and the built environment is a natural source for sonographic explorations due to the high incidence of repetition. The horizontal striations of the window blinds are reminiscent of spectrographic representations of sound. This work explores a sound palette created by mapping video effects and processing directly into the sound domain through various acoustic ‘windows’ (Hamming, Kaiser, von Hann, Sinc, Rectangle) that are part of the common tool set of sound synthesis.

Presented at ISEA 2008 Singapore
Published in the Parsons Journal for Information Mapping

Stepping on the Light explores two extremes of video display scales, that of pocket video and large scale projection. The protagonist of this video is modeled on the notion of an avatar in a virtual space, only this avatar is wandering ‘real space’ (downtown Chicago) in a semi-virtual environment (video footage). The approach of the protagonist in Stepping on the Light is to highlight the embodied and pleasurable aspects of navigation. The noise in the imagery, an effect of the technology of portable image capture, is reproduced in the soundtrack, which marries noise and video game soundscapes.

Exhibitions:

60x60 / Congress FoFA Gallery, Concordia University
YEAH C-Minivideoart Festival, Atlanta, GA
Electroacoustic Symposium, Toronto
Intermedia Festival
Artech Envisioning Digital Spaces Portugal
Stuttgart 23rd Filmwinter
Beauty, Horror, Silence: 12 Nights of Electronic Music & Art Miami, FL
Parsons Journal for Information Mapping vol. 1:3
Electroacoustic Juke Joint
Unknown Artist Virtual Museum FONLAD#5: Byte Scrapers
Cafe for Contemporary Art North Vancouver

Public Art

Lingua Aqua

Permanently installed outdoor pavilion in Bear Creek Park, Surrey BC combining fountain, 4-channel audio and underwater video.

Artist team: Michael Filimowicz, Melanie Cassidy, Philippe Pasquier


Art Games

It’s Gonna Rain | A Ludoremage is a ludological re-mix and hommage (thus: ‘ludoremage’) of Steve Reich’s classic tape loop work, “It’s Gonna Rain.” Here, Reich’s sound work has been reincarnated as a game. The game is largely generative but integrates some minimal interaction, which is appropriate for a work of re-embodied minimalism. The reward for the player is not in points to be scored but rather in the new possibilities (e.g. moments of silence) afforded by this remediation of the composition on a gaming platform.

Exhibitions & Publications:

ArticulAction 0.1
USB Shuffle Show Institut fur alles mogliche, Berlin, Germany
Espacio Artmsferas Mexico

Roswell Antistory 

Roswell Antistory composes a borderlands anti-narrative depicting an anonymous runner in the American Southwest desert racing through cactus bushes and careening off an alien, who eventually teleports out of the scene taking the giant maracas in the process, which rattle bounce and shake and at times halt the progress of the runner, giving the interactor something to do. After the severe loneliness of the desert runner becomes unbearable, the interactor can click on the runner to return to the beginning, if that indeed is where things began.

Exhibitions & Publications:

Peripheral ARTeries
City Walking Bazaar London, UK

Sound Design

Sound Design, Mix, Foley, Editing, Score

This animated film tells the story of Katerina Bagatova, a bourgeois heiress who struggles to maintain a cannibal who lives under her staircase as a band of mysterious profiteers conspire to undermine her carefully crafted facades. Co-produced with Alex Gorelick, and winner of Best Experimental Film at the Indie Film Talent Awards

Field Recording, Editing, Mix

A film by South Indian filmmaker Sujatha Shankar Kumar. Two dieties, or are they ghosts?, comment on the philosophical meanderings of a Bharata Natyam dancer as she ponders the strange sayings of a wandering Jew’s harp player.

Sound Design, Editing, Score, Mix

Feature length experimental documentary by Duke University filmmaker Josh Gibson, on the life of Chang and Eng, the original twins from Siam. Festival screenings: Fullframe Film Festival , The Heart of England International Film Festival, The River Run International Film Festival, Rome International Film Festival, The Arts Center, Asia Pacific Film Festival, & the Ava Gardner Film Festival

Creative Writing

Tatvan | a short story collection
collection of previously published short stories

Bone Whistle
Poem, The Comstock Review, Vol. 21, No.1

Tatvan (short story)
Experimental travelogue, The Capilano Review, Series 3 Issue 6

The Constanta Suite: Three Films for Puppets
Suite of three short stories:
The Dumbwaiter Progeny, Three Wives from Geeja, The Perpetual Apprentice The Dalhousie Review, Issue 89.2

Forty Dollar Brains
Short story, Eleven Eleven No. 7

Veil
Poem, Gulf Stream #28

Radar Ghosts
Poem, Margie No. 7 (AUTUMN, 2008) Finalist, Marjorie J. Wilson Award for Poetry. Anthologized in The City of Big Shoulders (University of Iowa Press)

Campfire Cosmology, Morning Chore, The Alfalfa Sublime
Poems, in The Reading Room No. 8

Anarchy and Environmentalism, [untitled]

Poems with photographs, Luminous Green (book)

Sound for Film
Essay, A Companion Guide to Rooftop Films, #2

Back Roads
Short science fiction, Otoliths #12

Jack the Satellite Jockey
Short science fiction, in Fourteen Hills the SFSU Review vol 15.2

Apocalyptic Triptych
Short science fiction, New Stone Circle: Windy City Writing No. 3

The Pool Hut
Short story, New Stone Circle: Windy City Writing No. 2

Sounding Stella
Short story, New Stone Circle: Windy City Writing No. 1

PLAAH STEEE Kobum!
Creative nonfiction in New Plains Review

Of Guns and Sheep
Flash nonfiction in The Yalobusha Review, Vol. XIV

Zealots and Landlords, Mop and Mirror, Attachments
Three flash nonfictions in Glossalalia

Featherhead
Poem in A Joint Called Pauline

A Million Things
Creative nonfiction in New Plains Review

The Amarylis Sluys
Short fiction in the MOTIF 2: Chance Fiction Anthology
(Pushcart Prize nominated)

Space Walker
Poem in Science Poetry anthology

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